Battle through the various floors of the Inverse Tower, whose every turn burst with treasure and danger and end in a confrontation with one of the Prime Evil’s lieutenants. Conquer each floor while collecting a wide variety of weapons, spells and treasure along the way. Victory should come when all of the Prime Evil’s former lieutenants and their minions are under their control, but one never knows…
The Inverse Tower currently consists of four blocks of five floors, each made up from 15-25 segments (rooms, corridors, etc.) each and ending in an encounter with the master of that area. Each floor has some story-specific areas, but the bulk of their layouts are procedurally generated so that no playthrough is the same. Exploration of the Tower leads not only through twisting corridors and chambers filled with gods-know-what, but are also filled with secret rooms, vaults, treasure nooks, and other places to reward the curious. Bookcases and worktables are often stuffed with lore, and magical spells can be found in the rare library rooms that sometimes dot the corridors along with magical workshops, shrines to the mighty cosmic hen-goddess B’Gokk, and more!
Procured from treasure chests, fallen enemies, or purchased from merchants and demonic vending machines, a wide variety of weapons can be found within the Inverse Tower. Four weapon types - wands, staves, rods and artifice - can be collected with their own properties, with material construction, elemental affinity, quality levels and additional enchantments coming together to produce a host of combat effects. Combined with Primest Evil’s procedural system, the possibilities are mind-boggling!
And while there are heaps of weapons to be found within the Inverse Tower, players will also be able to construct their own or customize existing weapons with components harvested from others at magical workshops found within the Inverse Tower. Swap out components and enchantments in order to customize your weapons and make a legendary weapon that you wield in your march to ultimate victory!
No wizard, living or otherwise, would be worth their salt without magical spells. A library’s worth of magic lies scattered amongst the corridors and in the inventories of the merchants and monstrous vending-beasts of the Inverse Tower. Where wands and staves might bring destruction, these spells confer useful utility: lights that confound the enemy, shields that throw back projectile assault, or time-slowing vortices that bring monsters to a crawl for easy pickings. Each spell has a passive effect that also provides a constant boon for the player while it charges the Prime Evil’s casting hand, as well!
Beating the Prime Evil’s former lieutenants doesn’t mean they get banished to the ether - the truth is that the pool of certified evil geniuses is a very small one, and the Prime Evil is a practical sort. Defeated in battle, the turncoats are more or less put back into service once again, seated at the Gray Table as the reformed Council of Evil. With a table of Councilors in play, the Prime Evil can draw from the mighty powers of their departments once again; however, this isn’t a perfect situation. Departments of evil - like in any other business or empire - require resources to keep going, and the Prime Evil will be able to fulfill requests and favors for these new Councilors to keep them happy and productive (and to reap the benefits in the form of quest rewards.)
But never forget, these people hate your guts - or at least they will at the start. Fulfilling requests and favors for them will improve your relationships with your former foes, which will lead to more opportunities. And given they hate each other almost as much as they hate you, you’ll have they opportunity to take alternative favors in order to subvert requests already given to you by a given councilor’s enemies. Just don’t get too crazy with the skullduggery and manipulation: get a Councilor too angry and they might just revolt again, leaving you to reclaim their territory once more!
At launch, Primest Evil will support two singleplayer modes, Story and Endless. In Story mode, the player assaults the Endless Tower and deals with its masters in a narrative format; in addition to tangling with the Prime Evil’s former lieutenants on the field of battle, they will also deal with the same defeated beings as part of the reformed Council of Evil.
In Endless Mode, the player is able to skip the story entirely and go through a constant jumble of levels made up from the various worlds of the Inverse Tower, honing skills and gathering treasures that can be used in a Story run but may not be achievable in anything but an Endless run.
Multiplayer has been planned for while developing the game, and we are currently looking into the feasibility of adding at least cooperative versions of Endless mode and cooperative methods of aiding Story runs, but this is still being studied.