A ROGUELIKE TALE OF COMEDY AND REVENGE

Primest Evil is the story of the self-called Prime Evil, the biggest bad in their stretch of the fantasy world – a fantastically talented and powerful magician who, unfortunately, was too big a jerk to their own subordinates to be allowed to live.  So they weren’t.  Allowed to live, that is. 

But nobody expected the Prime Evil to return from the grave, and with a combination of raw fury, nerve, and pure magical might, the Prime Evil blazes a trail of revenge as they seek to reclaim that which was taken from them.

No one knows from whence they came, but when the magician known as the Prime Evil rose to power, none were prepared to resist.  The Prime Evil, with the help of four powerful lieutenants and an army of monsters at their back, ruled over an empire of nations and dimensions from the pan-dimensional complex known as the Inverse Tower.  Now a wave of evil  has spread throughout the land, and darkness fell!

But even a master of evil is not invulnerable, especially from themselves.  And on the day of the Prime Evil’s ascendancy – also their birthday – their abominable treatment of their own minions came to bite them in the end.  Murdered at their very own birthday/ascendancy celebration (attendance mandatory) the Prime Evil seemed to be consigned to history.

Evil never dies, however, and neither would the Prime.  Having long ago mastered the secrets of necromancy, the once-living magician rises from a secret tomb as a lich!  Undying and clothed with magical power, the Prime Evil now seeks to regain their stolen power, punish the disloyal, and lay waste to whatever empire their traitorous lieutenants have cobbled together in their wake, no matter how many times they must rise from the grave to do it.

Forget the Prime Evil, become the Prime-est Evil!  Why do things halfway?

But the task ahead will prove withering indeed. The Inverse Tower is an ever-shifting thing, constructed not from physical floors but from platters shaved from various dimensions previously under the Prime Evil’s thrall. Part wizard’s tower and part office building, the structure exists in many places at once and consists of multiple departments culled from these worlds, each with their own concentration - because organized evil is extremely successful, and the Prime Evil’s empire was the most organized of all. Clearly. Why, one just needs ask them. Last of all is the Prime Evil’s former lair, where the eldritch throne upon which they once ruled awaits for them to return once more and take control over all which they reconquer.

No route will be the same through even familiar areas; chambers important to the function of the department are connected by corridors and rooms that change in function and layout every time the Prime Evil visits a floor, regardless of if it is the first time or returning after yet another turn on the resurrection merry-go-round. Worse still, since the Prime Evil’s untimely (first) demise, the heads of each department have taken control of their stomping grounds and transformed them into their own domains, with rules and purposes unfamiliar to the Prime Evil. It’s a whole new world - or worlds, or…whatever.

 
 
 
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